Thursday, 6 February 2014

Bolt Development Work [Post Two]

A range of suitable sound effects have been found from various sites that permit them royalty free and are listed below.

[1]  https://www.freesound.org/browse/tags/sound-effects/

[2] http://www.freesfx.co.uk/

[3] http://www.mediacollege.com/downloads/sound-effects/

[4] http://www.acoustica.com/sounds.htm

These sites have been helpful in providing sounds for the helicopter, train, motorbike and the alarm sounds. These have all been downloading directly from the royalty free sites listed above and implemented to the Logic pro workstation.

Each of the sounds have been placed accurately across the timeline following the timing information from the cue sheet that has been constructed. I have already created markers within the workstation for where each specific sound needs to be placed, the cue sheet provides the exact time that the sound needs to occur.

Each of the sounds have been automated as best suited (e.g. helicopter flies in from the right, volume and direction of the sound is panned in from the right speaker until it's central stereo). This approach is helping create a sense of realism within the chase sequence, as the sound is carefully following what is happening within the visuals.

Sunday, 2 February 2014

Bolt Development Work [Post One]

Digital Audio Workstation: Logic Pro X
Clip: Bolt chase scene

Equipment Used: Yamaha Pocketrak Pr7, Behringer C-1 condenser microphone, Alesis IO2 sound card, Line 6 mobile keys MIDI controller, Yamaha HS7 monitors


Following the completion of the cue sheet, I was able to create global marker playlists for each individual sound that would be implemented within the workstation. Separate playlists were created for the following.
>Foley effects
>Sound effects
>Dialogue
>Musical underscore


It was possible to implement the video clip to the workstation as an mp4 format, I was then able to carefully create markers across the workstations timeline for each specific cue point, then name them appropriately. 

A total of 27 sound effect markers have been created and placed accordingly to the cue points of the clip. Once the required sound effects have been gathered it should be simple to place them to the necessary points without having to carefully analyse where they should be.