Saturday, 29 March 2014

Bolt Development Work [Post Six]

The previous week was used to compile all of the recorded Foley effects and implement them to the Logic workstation. This week I have gathered the remaining sound effects for the chase sequence and implemented them to the desired locations. With most of the sounds now placed appropriately, I have decided to record dialogue parts for specific sections of the chase sequence. These parts have applied specifically to the soilders who are pursuing Bolt.

By setting up the Behringer B2 condenser type microphone through the audio interface, I was able to perform the dialogue parts necessary live with the clip, this took some time in order to achieve the desired voices for the characters involved in the chase. Following the recording process, I applied a pitch shifter plugin to the voice tracks, in order to differentiate the voices between the soilders. With various adjustments made to the dialogue parts, each of the voice parts sounded different and unique. I then applied an equaliser tool to each of the voice tracks and adjusted them accordingly.

Monday, 24 March 2014

Bolt Development Work [Post Five]

The Foley files have all been implemented to the logic workstation and into the appropriate locations. By using the marker playlists, it was possible to select the Foley playlist and accurately place the audio file at the desired location, this was achieved by referring to the audio cue sheet.

























The next step is to focus on the remaining sound effects that are required, as all of the required effects are listed within the SFX playlist, I have began searching through the previously mentioned royalty free websites for the remaining sound effects.

Friday, 7 March 2014

Bolt Development Work [Post Four]

Following the Foley recording sessions, I now have a variety of suitable sounds on the Yamaha device that need to be implemented to the audio workstation. By connecting the device to the macbook, I have been able to extract the most suitable sounds from the device as a compressed WAV format and into the Logic workstation. These WAV files have been placed at the appropriate points across the timeline.

Sound Required                        Foley Action


Biting frisbee                               Hitting metallic radiator

Crane creaks                                Heavy door - hinges

Bolt lands of crane                       Two metal poles hitting together

Bike landing on train                   Banging on thin metal sheets

Loading rocket hatches                Turned hatch lock

Bolt hard landing                         Dropped bricks (layered with a EQ'd explosion SFX)

Grabbing frisbee                           Shook plastic object

Frisbee sticks                                Pole thud

Tuesday, 4 March 2014

Bolt Development Work [Post Three]

This week has been used to carry out Foley recordings with the handheld recorder device, in order to get some of the more specific sounds for the chase sequence. These include.

> Bolts footsteps
> Climbing the truck
> Metallic sounds
> Creaking sounds
> Sounds on concrete surface
> Vehicle components 

By carrying out a variety of actions in certain environments, I should be able to successfully portray the sounds for some of the more specific actions that occur in the Bolt chase sequence. 

For this session I have been able to work from home. I have setup a Behringer B2 Pro condenser type microphone directly to an audio interface, which is connected to the macbook running the audio workstation that is being used. 

The handheld Yamaha Pocketrak PR7 device is also being used for this session, as some of the actions that I may need to perform will require me to visit certain locations outdoors.